Why is "Spatial Computing"

Why is "Spatial Computing"

Why is "Spatial Computing"

not spatial?

not spatial?

not spatial?

The Missed Opportunity

The Missed Opportunity

The Missed Opportunity

Today’s Mixed Reality platforms are missing a huge opportunity. While we dream of a future where ubiquitous AR glasses seamlessly integrate with our daily lives, our current tools aren’t moving in that direction at a foundational level. Instead, they’re focused on isolated immersive applications or floating 2D interfaces, ignoring the potential of making everyday interactions smarter and more contextual.

Today’s Mixed Reality platforms are missing a huge opportunity. While we dream of a future where ubiquitous AR glasses seamlessly integrate with our daily lives, our current tools aren’t moving in that direction at a foundational level. Instead, they’re focused on isolated immersive applications or floating 2D interfaces, ignoring the potential of making everyday interactions smarter and more contextual.

Today’s Mixed Reality platforms are missing a huge opportunity. While we dream of a future where ubiquitous AR glasses seamlessly integrate with our daily lives, our current tools aren’t moving in that direction at a foundational level. Instead, they’re focused on isolated immersive applications or floating 2D interfaces, ignoring the potential of making everyday interactions smarter and more contextual.

The Vision

The Vision

The Vision

Mixed Reality shouldn’t just be another screen—it should be the connective tissue that augments the world we already interact with. The medium of "Spatial Computing" is the ether, where information exists where it's most relevant and contextual.

This idea isn’t particularly new. But what’s missing is the system-level thinking and OS work required to make it real.

Mixed Reality shouldn’t just be another screen—it should be the connective tissue that augments the world we already interact with. The medium of "Spatial Computing" is the ether, where information exists where it's most relevant and contextual.

This idea isn’t particularly new. But what’s missing is the system-level thinking and OS work required to make it real.

Mixed Reality shouldn’t just be another screen—it should be the connective tissue that augments the world we already interact with. The medium of "Spatial Computing" is the ether, where information exists where it's most relevant and contextual.

This idea isn’t particularly new. But what’s missing is the system-level thinking and OS work required to make it real.

Segmentation

Segmentation

Labeling objects in real-time using pixel-based segmentation, offering broader but less precise tracking capabilities.

Labeling objects in real-time using pixel-based segmentation, offering broader but less precise tracking capabilities.

Dynamic Object Tracking

Dynamic Object Tracking

Training models to recognize specific features of known objects, like keyboards or controllers, for precise tracking and interaction.

Training models to recognize specific features of known objects, like keyboards or controllers, for precise tracking and interaction.

How?

BLE

Wi-Fi

UWB


BLE

Wi-Fi

UWB


Segmentation

Labeling objects in real-time using pixel-based segmentation, offering broader but less precise tracking capabilities.

Dynamic Object Tracking

Training models to recognize specific features of known objects, like keyboards or controllers, for precise tracking and interaction.

How?

BLE

Wi-Fi

UWB


Spatial Iteration

Spatial Iteration

I used ShapesXR to quickly iterate on the spatial experience. Trying these interactions in Mixed Reality early on is essential to understanding how they feel and work in practice. Spatial experiences cannot live in 2D. These mockups allow me to experiment with the UIs, positioning, and interactions rapidly, validating ideas before moving to more complex prototyping or visualization.

I used ShapesXR to quickly iterate on the spatial experience. Trying these interactions in Mixed Reality early on is essential to understanding how they feel and work in practice. Spatial experiences cannot live in 2D. These mockups allow me to experiment with the UIs, positioning, and interactions rapidly, validating ideas before moving to more complex prototyping or visualization.

I used ShapesXR to quickly iterate on the spatial experience. Trying these interactions in Mixed Reality early on is essential to understanding how they feel and work in practice. Spatial experiences cannot live in 2D. These mockups allow me to experiment with the UIs, positioning, and interactions rapidly, validating ideas before moving to more complex prototyping or visualization.

Vignettes

Vignettes

I recorded a series of vignettes demonstrating how spatial operating systems could surface spatial/contextual interactions natively.

I recorded a series of vignettes demonstrating how spatial operating systems could surface spatial/contextual interactions natively.

Ray-Ban Meta Case

Ray-Ban Meta Case

Smart Lamp

Smart Lamp

Xbox Controller

Xbox Controller

Smartphone and Bluetooth Speaker

Smartphone and Bluetooth Speaker

These vignettes are only scratching the surface. The potential for seamless, contextual interaction in Mixed Reality exists, but we need to start building it now.

These vignettes are only scratching the surface. The potential for seamless, contextual interaction in Mixed Reality exists, but we need to start building it now.